#178. Katana Kami: A Way of the Samurai Story
Time: 184 hours
Rant: too many collectibles that relies on RNG!
Katana Kami is the latest and probably the final installment on the Way of the Samurai series. Game play is like a dungeon-crawling, action adventure and with rogue-like elements. Each time you enter the dungeon, your character will start at level 1. You can keep all the weapons and accessories you looted from the dungeon and you can equip them on your next dungeon exploration. However, you will lose all your items and equipment if you die in the dungeon. But once you have useful accessories, upgraded swords and some miracle bottles (expensive item that will revive you upon death), game will be such a breeze.
There’s barely any trophy guide on the internet. You can find some that are written in Japanese and Russian (I think) and you need Google to translate them to broken English. Too many collectibles! Collect 100 different swords, a few dozens of sword blueprints, 30 nicknames that requires you to do various stuffs, collect a few dozens more disguises, and learn all skills from all the different sword stances. Most of these relies on RNG! For example, I have spent a couple of hours waiting for this 1 normal enemy to summon a demon god so I could acquire its disguise, or that very hard optional boss that can drop 1 of 2 different kind of blueprints, only to get the same blueprint over and over. Appearance of side quests on the quest board are all on random too. If you dislike randomness in a game, this is not for you. Since I am a fan of the series, I endured all the randomness.
No. 46 platinum achiever ako nito sa PSN Profiles.
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