Cyberpunk 2077
- Sn@kemaru
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Well, pwede rin naman tulad ng laki ng map ng Skyrim or ng Fallout. Pero malamans mas malaki at complicated ang map nito. Within the city pa lang ang pinapakita. What if kung may desert or over the ocean, under water or space pa.
- Daniel
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The difference of development between Witcher and Cyberpunk according to the, well, developers.
http://www.playstationlifestyle.net/201 ... velopment/
We have a completely new animation system, and we completely changed the approach to handling animations. We have a better mocap studio, we have a completely new facial animation system based on muscles. We have a new way of generating lip sync animation when people are talking. We have a completely new approach to creating environments, so instead of working on a huge world at once we are creating prefabs which are then adjusted and placed differently, so everything is scalable. Another thing is simply our engine, which we decided to push far while still working hard on optimisation [sic] to make sure the game will run on current-gen consoles. It’s a completely new way—I would say almost every single department went through this kind of evolution.It gave us a sense of safety in our own skills. Right now our environment artists are populating a level with the assets, and they are not afraid of testing out new things. This is exactly what we need to stay open to, because personally I believe that The Witcher turned out that good—and why Cyberpunk will turn out really good—because we are not afraid of change.
It takes a degree of determination, for sure. From the very beginning we were saying ‘Alright, this is huge, but this is what we want to aim for.’ As producers, we’re responsible for taking this vision and verifying the capability of the team and deciding if we have to change it structure-wise, or if we have to somehow change the content of the game to make it more flexible.
The Witcher III wasn’t less complex, but it was complex in a different way. When we were world-building you had those big open spaces, which still had to be filled out. It’s not like it was easier or cheaper to build all those beautiful forests and meadows, but it is more forgiving. If one tree is a bit more off to the right, this is exactly how forests look. But if you put a building too far apart from a different one in the middle of a city, then this can’t really work, right? You have to fill this gap in between doing other things already. And you have to push everything.
http://www.playstationlifestyle.net/201 ... velopment/
- Sn@kemaru
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"They killed my mechanical dog and stole my cyber car."
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Wow! Keanu is EVERYWHERE!!! Simula sa sa John Wick 3, Then a cameo sa Always Be My Maybe, tapos he's voicing Duke Kaboom sa Toy Story 4, at ang pinakamalupet, Bill and Ted 3!!!
PSN ID: crazy4cajun
"Bad things don't happen TO you. Bad things happen FOR you."
"Bad things don't happen TO you. Bad things happen FOR you."
- slaughterbit
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- Daniel
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Cyberpunk 2077: Keanu Reeves Has the Most Dialogue of Any Character (Besides You)
https://www.ign.com/articles/2019/06/14 ... esides-youThe whole intention with Keanu in the game was to have a very meaningful character that fits into the lore. If we looked at all the actors out there, everything Cyberpunk, it’s Keanu.
- Daniel
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Cyberpunk 2077 designer reveals what it's like to work with Keanu Reeves
https://www.cnn.com/2019/06/13/tech/kea ... index.htmlCyberpunk 2077, made by video game company CD Projekt Red, features V — a character the player customizes — who has a malware-infected biochip in their head. That malware takes the form of Johnny Silverhand, played by Reeves.
- slaughterbit
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- slaughterbit
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- Sn@kemaru
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Wow, CDPR!
Keep doing this and hopefully other game publishers will follow suit.
Keep doing this and hopefully other game publishers will follow suit.
- Daniel
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Here are 100+ screenshots for Cyberpunk 2077 from Gamescom 2019.
https://www.ign.com/articles/2019/08/21 ... escom-2019
https://www.ign.com/articles/2019/08/21 ... escom-2019
- slaughterbit
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- slaughterbit
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