Just announced at GDC
Key details on morpheus:
- OLED Display
- 1920x1080 pixels with RGB subpixels to reduce motion blur
- Morpheus is designed to render at 120 frames-per-second, within the capabilities of the PlayStation 4
- There is also an option to render at 60 frames-per-second, but reach the 120 FPS target using a technique called "re-projection"
- Re-projection uses sensor data to create an in-between frame to boost the rate from 60 to 120.
- Sony says latency, a key factor for smooth virtual reality displays, is sub-18 millisecond
- Screen size is 5.7 inches, with a 100 degree field of view
- Sony has added three more tracking LEDs from the unit it unveiled at GDC last year, bringing the number from six to nine
- The design has been tweaked and rebalanced to put more of the weight on top of the head for comfort