Knack
- darkwing_uop
- Primal Rage
- Posts: 23925
- Joined: Wed Mar 14, 2007 12:53 am
- PSN ID: darkwing75
- Location: Cebu
- darkwing_uop
- Primal Rage
- Posts: 23925
- Joined: Wed Mar 14, 2007 12:53 am
- PSN ID: darkwing75
- Location: Cebu
look at the trailer again in HDSeraph011 wrote:Sa lahat ng pinakita, dito ako least impressed. Looked like a ps3 game.
I doubt the PS3 can handle the number of objects on screen at 1080p res, Ratchet and Clank wasn't even 720p res 960x702p in fact
- darkwing_uop
- Primal Rage
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- Seraph011
- Kaizoku-o
- Posts: 14306
- Joined: Sun Nov 04, 2007 10:02 pm
- PSN ID: Seraph01
- Location: Shin sekai
Sa bagay..lupit ng dami effects sa game, gumagalaw bawat blade.darkwing_uop wrote:look at the trailer again in HDSeraph011 wrote:Sa lahat ng pinakita, dito ako least impressed. Looked like a ps3 game.
I doubt the PS3 can handle the number of objects on screen at 1080p res, Ratchet and Clank wasn't even 720p res 960x702p in fact
Well, it might really be a good game...siguro parang sa tingin ko lang eh it's something that they could have done with the ps3 din. Parang Watchdogs siguro na marerelease siya for both systems. Pero IMHO, it doesn't have the wow factor that the other games like Deep Down had.
Seraph M.D.
An1mo
An1mo
- darkwing_uop
- Primal Rage
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- PSN ID: darkwing75
- Location: Cebu
Mark Cerny, the game designer here is also the guy who did the following
Sonic 2
Jak and Daxter
Crash Bandicoot
Ratchet and Clank
Spyro
Sonic 2
Jak and Daxter
Crash Bandicoot
Ratchet and Clank
Spyro
and oh, he also designed the PS4, and for a launch game, he choose to make a game that would invoke that old PS character platforming feeling (Jak,Ratchet, Sonic, Spyro)Major Havok (1983, arcade) — Programmer, Designer
Marble Madness (1984, arcade) — Programmer, Designer
Shooting Gallery (1987, Master System) — Programmer, Designer
Missile Defense 3-D (1987, Master System) — Programmer, Designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
Dick Tracy (1990, Genesis) — Programmer, Designer
Kid Chameleon (1991, Genesis) — Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) — Producer
Crash ‘n Burn (1993, 3DO) — Programmer, Designer
Total Eclipse (1994, 3DO) — Programmer, Designer
Disruptor (1996, PlayStation) — Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) — Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
Crash Bash (2000, PlayStation) — Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
Resistance: Fall of Man (2006, PS3) — Design Consultant
Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design Consultant
Killzone 3 (2011, PS3) — Design Consultant
Knack (PS4) - Director, Designer
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- Dragon Ball Z: Ultimate Battle 22
- Posts: 422
- Joined: Mon Aug 27, 2012 6:45 pm
Oh crap. The PS4 and Knack are doomed..........darkwing_uop wrote:Mark Cerny, the game designer here is also the guy who did the following
Sonic 2
Jak and Daxter
Crash Bandicoot
Ratchet and Clank
Spyro
and oh, he also designed the PS4, and for a launch game, he choose to make a game that would invoke that old PS character platforming feeling (Jak,Ratchet, Sonic, Spyro)Major Havok (1983, arcade) — Programmer, Designer
Marble Madness (1984, arcade) — Programmer, Designer
Shooting Gallery (1987, Master System) — Programmer, Designer
Missile Defense 3-D (1987, Master System) — Programmer, Designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
Dick Tracy (1990, Genesis) — Programmer, Designer
Kid Chameleon (1991, Genesis) — Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) — Producer
Crash ‘n Burn (1993, 3DO) — Programmer, Designer
Total Eclipse (1994, 3DO) — Programmer, Designer
Disruptor (1996, PlayStation) — Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) — Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
Crash Bash (2000, PlayStation) — Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
Resistance: Fall of Man (2006, PS3) — Design Consultant
Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design Consultant
Killzone 3 (2011, PS3) — Design Consultant
Knack (PS4) - Director, Designer
The lead system architect of the PS4 designed and programmed one of the worst games of All Time - Dick Tracy.....
But I digress, he's an absolutely brilliant guy. A creative engineering genius.
And this game; Knick-Knack-Padiwack-Give-A-Dog-A-Bone
looks to be a solid platformer, and hopefully will be running in 60fps.
If anything I have learned, that a new console/system must have in it's launch title library,
is to have a solid platformer in it. It's the basic genesis genre of all games we have today.
- TurnBased
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Dick Tracy was developed failry early in his career. I believe it's understandable for all of us to make a few mistakes in our lives.Oh crap. The PS4 and Knack are doomed..........
The lead system architect of the PS4 designed and programmed one of the worst games of All Time - Dick Tracy.....
PSN ID: twolfkg / TurnBasedPPS
3DS FC: 4468-1101-2937
3DS FC: 4468-1101-2937
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- Philosoma
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Hindi ako fan ng Platform na Genre pero sa tingin ko pag nagkaroon ako ng PS4 mas uunahin ko to bilin kesa sa Killzone Shadow Fall. Nung pinapanood ko yung Trailer nito feeling ko gawa ng Pixar LOLZ ...
PlayStation Network ID: Fanboy_201 US