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Re: Metal Gear Solid V: The Phantom Pain

Posted: Wed May 15, 2013 7:21 am
by luca_blight
deathzero23 wrote:In Peace Walker too, though he didn't embraced the Big Boss name in MGS3, in PW he finally called himself Big Boss with conviction
Over the course of the story, he gradually understands what their purpose is.. And I think 1/3 into the game, he finally accepts being Big Boss

Re: Metal Gear Solid V: The Phantom Pain

Posted: Fri May 31, 2013 11:25 am
by z3kEn
http://gematsu.com/2013/05/metal-gear-s ... oice-actor

Metal Gear Solid V clip teases Snake’s new voice actor
Konami has released a 16-second pre-E3 video teasing the new voice of Snake in Metal Gear Solid V: The Phantom Pain.

As announced previously, David Hayter, the voice of Snake since the first Metal Gear Solid game, will no longer voice Snake in the upcoming sequel.

Snake’s voice actor will be unveiled on June 6 during Konami’s E3 pre-show.
Who Will Be the Voice of Snake?

Re: Metal Gear Solid V: The Phantom Pain

Posted: Sat Jun 01, 2013 11:21 pm
by shinyu7
I want to believe its still David Hayter, but having Big Boss' voice changed makes more sense. And it opens up the whole young Solid Snake cameo possibility.


Man I hope they give a release date during E3, and I sure hope they don't release a PS4 version too soon lol :))

Re: Metal Gear Solid V: The Phantom Pain

Posted: Mon Jun 03, 2013 11:23 am
by deathzero23
gusto ko lang magspeculate.. and at the same time ask everyone here that is MGS hardcore fanatics/experts.

Did Big Boss in MG2 timeline had a cybernetic limbs? Is it different from the Snatcher Program that he undergo after his first battle with Solid Snake in MG1?

For now, i'm in the belief that Big Boss didn't have his arm amputated & replaced by a artificial hooked arm as shown in the trailer.. The title is Phantom Pain. I'm in the assumption is that Big Boss just experiencing the "sensation" of losing a limb believing he really lost his arm which the player is made to believe it too via story and gameplay.

And what is the story of Big Boss saving a resistance group from 100th basement floor level? Is it from Peace Walker? I haven't play PW yet.

Re: Metal Gear Solid V: The Phantom Pain

Posted: Fri Jun 07, 2013 1:12 am
by z3kEn
Image

Re: Metal Gear Solid V: The Phantom Pain

Posted: Fri Jun 07, 2013 7:19 am
by luca_blight
Naging Jack Bauer na si Snake. :grin:

Re: Metal Gear Solid V: The Phantom Pain

Posted: Fri Jun 07, 2013 9:52 am
by deathzero23
big boss is now at age 49...

Re: Metal Gear Solid V: The Phantom Pain

Posted: Tue Jun 11, 2013 12:54 am
by Malcolm_X
Multiplatform na MGS V.. Kojima WHY!?

Re: Metal Gear Solid V: The Phantom Pain

Posted: Tue Jun 11, 2013 2:15 am
by leeger
Malcolm_X wrote:Multiplatform na MGS V.. Kojima WHY!?
Huh? MGSV was a multiplatform from the start, and aside from mgsiv what other mgs games were exclusive to a single console. MGS was and is a multiplatform franchise.

Re: Metal Gear Solid V: The Phantom Pain

Posted: Tue Jun 11, 2013 6:53 am
by skp_16
Gameplay!!!



Red Metal Dead Gear: Solid Redemption :bigmouth: :bigmouth: :bigmouth:

Re: Metal Gear Solid V: The Phantom Pain

Posted: Tue Jun 11, 2013 8:46 am
by Daniel
multiplatform para kumita sila

Re: Metal Gear Solid V: The Phantom Pain

Posted: Tue Jun 11, 2013 11:13 am
by Malcolm_X
Kala ko magiging Exclusive sila tulad nang MGS4 di pala :sweat:

Re: Metal Gear Solid V: The Phantom Pain

Posted: Tue Jun 11, 2013 1:24 pm
by deathzero23
Gaining the expenses at fastest rate possible, going multi-platform is the best solution to cope up quickly for a company.
No matter how we see it, it's still a business from the game developers. Being exclusive is now out of Kojima's dictionary since Metal Gear Rising.

Sometimes i see exclusivity same as being selfish. Since PSX days, Kojima made MGS series exclusive to Sony. He always said He and Sony have same beliefs as reason to agree on being a console exclusive. Of course the business take on exclusivities is that to boost a console sales right away and these exclusive games are the console's big guns.

Those were the days. Now, I guess paying a game developers by console makers to be exclusive on their consoles are now become pricey at some point. To the point that they can no longer afford it. From being employed under Konami, Kojima has risen himself and amass billions of wealth thanks to his games and now having his own group Koji-Pro working with Konami and now a big name game makers/developers. They own the Fox Engine solely and be their trump card in game developing industry. Metal Gear Franchise and it's name is getting bigger everytime. So big that i think Sony can't pay exclusivity rights on it.

Here's my mathematical guess.. Which can bring quick sales on a game?
a.) Game Exclusives or
b.) Game that is multi and cross platform

Provided you chose letter A, how can you be sure that the potential gains/sales from making a game multi/cross platform can be covered equally or more by making it a console exclusives?

Or simply a person like Kojima just decided to share his work and reach both markets of Microsoft and Sony, knocking off the pointless Console Game Exclusive tradition/practice.

Metal Gear Solid V: The Phantom Pain (PS4)

Posted: Wed Jun 12, 2013 9:40 am
by z3kEn
http://gematsu.com/2013/06/metal-gear-s ... creenshots
Konami has released the nine-minute E3 trailer and 27 new screenshots of Metal Gear Solid V: The Phantom Pain.

The publisher has also confirmed the game for release across PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.

The game utilizes an open-world design featuring real-time weather, realistic passage of time, and a variety of ways to navigate its vast environments. In addition to returning characters like Snake, Kazuhira Miller, Ocelot, and Emmerich, new characters will be introduced, as well. The storyline focuses on the dark themes that portray the ugliness and tragedy of war as a legendary hero falls from grace.


"MGSV: The Phantom Pain" E3 2013 Trailer (Extended Director's Cut)


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full screens > http://gematsu.com/gallery/metal-gear-s ... e-11-2013/

Re: Metal Gear Solid V: The Phantom Pain (PS4)

Posted: Wed Jun 12, 2013 11:02 am
by jehuty11
may pagka david hayter din pala boses ni kiefer sutherland.

Re: Metal Gear Solid V: The Phantom Pain (PS4)

Posted: Wed Jun 12, 2013 11:27 pm
by deathzero23
real time.. so that means.. if you wanna go stealth at night in the game, you need to play the game at night?
i've seen the extended trailer.. I think the guy wearing a beret is Roy Campbell..

Re: Metal Gear Solid V: The Phantom Pain (PS4)

Posted: Thu Jun 13, 2013 9:04 pm
by z3kEn
Next-gen Metal Gear Solid V will look better than E3 trailer
E3 trailer "more tuned to current generation" consoles.

http://gematsu.com/2013/06/next-gen-met ... e3-trailer

At E3 this week, Kojima Productions showed an impressive in-game trailer for Metal Gear Solid V: The Phantom Pain after announcing the game would come to PlayStation 4 and Xbox One alongside current generation hardware.

But according to studio boss Hideo Kojima, that E3 presentation was “more tuned to current generation” in terms of its models and textures.

“Once we start going into development for next-generation we’re definitely looking for something better than [what] we have shown today,” Kojima told Polygon.

Kojima added that the developer is aiming for 60 frames per second and a higher resolution for the game’s next-gen versions.

“We’re using the current-generation as a [guideline],” he said. “While we were developing on current-gen, next-gen came long. We’re really trying to reach the peak of the current generation right now — 360, PS3 — and then see how much we can take it up for the next-generation.”

Re: Metal Gear Solid V: The Phantom Pain

Posted: Thu Jun 13, 2013 9:06 pm
by z3kEn
Next-gen Metal Gear Solid V will look better than E3 trailer
E3 trailer "more tuned to current generation" consoles.

http://gematsu.com/2013/06/next-gen-met ... e3-trailer

At E3 this week, Kojima Productions showed an impressive in-game trailer for Metal Gear Solid V: The Phantom Pain after announcing the game would come to PlayStation 4 and Xbox One alongside current generation hardware.

But according to studio boss Hideo Kojima, that E3 presentation was “more tuned to current generation” in terms of its models and textures.

“Once we start going into development for next-generation we’re definitely looking for something better than [what] we have shown today,” Kojima told Polygon.

Kojima added that the developer is aiming for 60 frames per second and a higher resolution for the game’s next-gen versions.

“We’re using the current-generation as a [guideline],” he said. “While we were developing on current-gen, next-gen came long. We’re really trying to reach the peak of the current generation right now — 360, PS3 — and then see how much we can take it up for the next-generation.”

Re: Metal Gear Solid V: The Phantom Pain

Posted: Sat Jun 15, 2013 6:30 am
by deathzero23
E3 INTERVIEW: KOJIMA ON MGS 5
FAMED DESIGNER DISCUSSES SURPRISES, NEXT-GEN AND OPEN WORLDS

http://www.computerandvideogames.com/41 ... -on-mgs-5/

Re: Metal Gear Solid V: The Phantom Pain (PS4)

Posted: Sat Jun 15, 2013 6:31 am
by deathzero23
E3 INTERVIEW: KOJIMA ON MGS 5
FAMED DESIGNER DISCUSSES SURPRISES, NEXT-GEN AND OPEN WORLDS

http://www.computerandvideogames.com/41 ... -on-mgs-5/