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Re: Cyberpunk 2077

Posted: Thu Sep 13, 2018 8:27 pm
by Sn@kemaru
Well, pwede rin naman tulad ng laki ng map ng Skyrim or ng Fallout. Pero malamans mas malaki at complicated ang map nito. Within the city pa lang ang pinapakita. What if kung may desert or over the ocean, under water or space pa.

Re: Cyberpunk 2077

Posted: Fri Sep 14, 2018 2:33 am
by Daniel
Kung multiple floors pa ang mga building, yikes! Ang laki! :lol:

Re: Cyberpunk 2077

Posted: Fri Sep 14, 2018 1:50 pm
by Daniel
The difference of development between Witcher and Cyberpunk according to the, well, developers.
It gave us a sense of safety in our own skills. Right now our environment artists are populating a level with the assets, and they are not afraid of testing out new things. This is exactly what we need to stay open to, because personally I believe that The Witcher turned out that good—and why Cyberpunk will turn out really good—because we are not afraid of change.

It takes a degree of determination, for sure. From the very beginning we were saying ‘Alright, this is huge, but this is what we want to aim for.’ As producers, we’re responsible for taking this vision and verifying the capability of the team and deciding if we have to change it structure-wise, or if we have to somehow change the content of the game to make it more flexible.

The Witcher III wasn’t less complex, but it was complex in a different way. When we were world-building you had those big open spaces, which still had to be filled out. It’s not like it was easier or cheaper to build all those beautiful forests and meadows, but it is more forgiving. If one tree is a bit more off to the right, this is exactly how forests look. But if you put a building too far apart from a different one in the middle of a city, then this can’t really work, right? You have to fill this gap in between doing other things already. And you have to push everything.
We have a completely new animation system, and we completely changed the approach to handling animations. We have a better mocap studio, we have a completely new facial animation system based on muscles. We have a new way of generating lip sync animation when people are talking. We have a completely new approach to creating environments, so instead of working on a huge world at once we are creating prefabs which are then adjusted and placed differently, so everything is scalable. Another thing is simply our engine, which we decided to push far while still working hard on optimisation [sic] to make sure the game will run on current-gen consoles. It’s a completely new way—I would say almost every single department went through this kind of evolution.

http://www.playstationlifestyle.net/201 ... velopment/

Re: Cyberpunk 2077

Posted: Mon Jun 10, 2019 12:34 pm
by Daniel
Keanu Reeves! :O

E3 2019 Cinematic Trailer


Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Mon Jun 10, 2019 11:14 pm
by Sn@kemaru
"They killed my mechanical dog and stole my cyber car."

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Tue Jun 11, 2019 6:32 am
by Crazycajun
Wow! Keanu is EVERYWHERE!!! Simula sa sa John Wick 3, Then a cameo sa Always Be My Maybe, tapos he's voicing Duke Kaboom sa Toy Story 4, at ang pinakamalupet, Bill and Ted 3!!!

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Tue Jun 11, 2019 12:25 pm
by Daniel
^^ At John uli ang pangalan niya. :D

"All of this for a mechanical puppy?"

"It's not just a mechanical puppy."

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Thu Jun 13, 2019 8:26 am
by slaughterbit
I can almost imagine Rocket Racoon watching the trailer and saying, "I really, really want that mechanical arm." :lol:

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Sun Jun 16, 2019 9:43 am
by Daniel
Cyberpunk 2077: Keanu Reeves Has the Most Dialogue of Any Character (Besides You)
The whole intention with Keanu in the game was to have a very meaningful character that fits into the lore. If we looked at all the actors out there, everything Cyberpunk, it’s Keanu.
https://www.ign.com/articles/2019/06/14 ... esides-you

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Mon Jun 17, 2019 8:07 am
by Daniel
Cyberpunk 2077 designer reveals what it's like to work with Keanu Reeves
Cyberpunk 2077, made by video game company CD Projekt Red, features V — a character the player customizes — who has a malware-infected biochip in their head. That malware takes the form of Johnny Silverhand, played by Reeves.
https://www.cnn.com/2019/06/13/tech/kea ... index.html

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Fri Jul 05, 2019 8:04 pm
by slaughterbit
Preordered the Steelbook Edition. :D

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Thu Jul 25, 2019 12:29 pm
by slaughterbit
Good job as always, CD Projekt Red. :2thumbs:


Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Thu Jul 25, 2019 4:39 pm
by Daniel
That's why we love CDPR. :D

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Sat Aug 03, 2019 12:10 pm
by Sn@kemaru
Wow, CDPR!
Keep doing this and hopefully other game publishers will follow suit.

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Sat Aug 24, 2019 3:40 pm
by Daniel
Here are 100+ screenshots for Cyberpunk 2077 from Gamescom 2019.

https://www.ign.com/articles/2019/08/21 ... escom-2019

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Sat Sep 07, 2019 2:43 pm
by Daniel
Deep Dive Video, with Ray Tracing. malamang sa PC lang ito.


Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Mon Sep 16, 2019 3:01 pm
by Daniel
Official E3 2019 Cinematic "Behind the Scenes" Trailer


Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Tue Nov 26, 2019 4:24 am
by slaughterbit


Kapag maganda talaga ito malamang mag-double dip ako. :D

Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Fri Jan 17, 2020 5:27 am
by slaughterbit
Delayed na din until September 17, 2020.


Re: Cyberpunk 2077 (Apr 16, 2020)

Posted: Sat Jan 18, 2020 7:28 am
by Daniel
More time to play and finish FFVII Remake then.