Knack

Let's talk about anything about video games, no matter what platform it is. What is your favorite game? Who is your favorite character? What are the recently released games? What is DLC (downloadable content)? How do I beat this boss? How do I set up my team?
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darkwing_uop
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Seraph011
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Sa lahat ng pinakita, dito ako least impressed. Looked like a ps3 game. :sweat:
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darkwing_uop
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Seraph011 wrote:Sa lahat ng pinakita, dito ako least impressed. Looked like a ps3 game. :sweat:
look at the trailer again in HD



I doubt the PS3 can handle the number of objects on screen at 1080p res, Ratchet and Clank wasn't even 720p res :( 960x702p in fact
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skp_16
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Kung enjoy naman laroin, I don't mind if it looks like a PS3 game.

Just like in PS3, I don't mind if it looks like a PS2 game basta enjoy yung game.
.......
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darkwing_uop
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Seraph011
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darkwing_uop wrote:
Seraph011 wrote:Sa lahat ng pinakita, dito ako least impressed. Looked like a ps3 game. :sweat:
look at the trailer again in HD



I doubt the PS3 can handle the number of objects on screen at 1080p res, Ratchet and Clank wasn't even 720p res :( 960x702p in fact
Sa bagay..lupit ng dami effects sa game, gumagalaw bawat blade. :grin:

Well, it might really be a good game...siguro parang sa tingin ko lang eh it's something that they could have done with the ps3 din. Parang Watchdogs siguro na marerelease siya for both systems. Pero IMHO, it doesn't have the wow factor that the other games like Deep Down had. :sweat:
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noctisnox
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Having a Pixar vibe sa game na ito.
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darkwing_uop
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Mark Cerny, the game designer here is also the guy who did the following

Sonic 2
Jak and Daxter
Crash Bandicoot
Ratchet and Clank
Spyro
Major Havok (1983, arcade) — Programmer, Designer
Marble Madness (1984, arcade) — Programmer, Designer
Shooting Gallery (1987, Master System) — Programmer, Designer
Missile Defense 3-D (1987, Master System) — Programmer, Designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
Dick Tracy (1990, Genesis) — Programmer, Designer
Kid Chameleon (1991, Genesis) — Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) — Producer
Crash ‘n Burn (1993, 3DO) — Programmer, Designer
Total Eclipse (1994, 3DO) — Programmer, Designer
Disruptor (1996, PlayStation) — Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) — Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
Crash Bash (2000, PlayStation) — Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
Resistance: Fall of Man (2006, PS3) — Design Consultant
Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design Consultant
Killzone 3 (2011, PS3) — Design Consultant
Knack (PS4) - Director, Designer
and oh, he also designed the PS4, and for a launch game, he choose to make a game that would invoke that old PS character platforming feeling (Jak,Ratchet, Sonic, Spyro)
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leeger
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The game looks good. Not really that wow factor in terms of graphics but it is definitely better than current gen. Looks fun as well.
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darkwing_uop wrote:Mark Cerny, the game designer here is also the guy who did the following

Sonic 2
Jak and Daxter
Crash Bandicoot
Ratchet and Clank
Spyro
Major Havok (1983, arcade) — Programmer, Designer
Marble Madness (1984, arcade) — Programmer, Designer
Shooting Gallery (1987, Master System) — Programmer, Designer
Missile Defense 3-D (1987, Master System) — Programmer, Designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
Dick Tracy (1990, Genesis) — Programmer, Designer
Kid Chameleon (1991, Genesis) — Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) — Producer
Crash ‘n Burn (1993, 3DO) — Programmer, Designer
Total Eclipse (1994, 3DO) — Programmer, Designer
Disruptor (1996, PlayStation) — Executive Producer, Designer
Crash Bandicoot (1996, PlayStation) — Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
Crash Bash (2000, PlayStation) — Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
Resistance: Fall of Man (2006, PS3) — Design Consultant
Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design Consultant
Killzone 3 (2011, PS3) — Design Consultant
Knack (PS4) - Director, Designer
and oh, he also designed the PS4, and for a launch game, he choose to make a game that would invoke that old PS character platforming feeling (Jak,Ratchet, Sonic, Spyro)
Oh crap. The PS4 and Knack are doomed..........
The lead system architect of the PS4 designed and programmed one of the worst games of All Time - Dick Tracy..... :bigmouth:

But I digress, he's an absolutely brilliant guy. A creative engineering genius.

And this game; Knick-Knack-Padiwack-Give-A-Dog-A-Bone
looks to be a solid platformer, and hopefully will be running in 60fps.
If anything I have learned, that a new console/system must have in it's launch title library,
is to have a solid platformer in it. It's the basic genesis genre of all games we have today.
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skp_16
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Looks like a Pixar film :agree: :2thumbs:
.......
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TurnBased
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Oh crap. The PS4 and Knack are doomed..........
The lead system architect of the PS4 designed and programmed one of the worst games of All Time - Dick Tracy..... :bigmouth:
Dick Tracy was developed failry early in his career. I believe it's understandable for all of us to make a few mistakes in our lives.
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Ps3diehardfan
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Hindi ako fan ng Platform na Genre pero sa tingin ko pag nagkaroon ako ng PS4 mas uunahin ko to bilin kesa sa Killzone Shadow Fall. Nung pinapanood ko yung Trailer nito feeling ko gawa ng Pixar LOLZ :rofl:...
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