Final Fantasy VII Remake
- z3kEn
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- Tibarn
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Yeah meron pafs.. tama ka diyan, lagi kong sine-set sa active time yung akin para meron challenge.. lahat ng ff classic games na nalaro na set ko talaga in active time, pati yung ffx2Tibarn wrote:...meron parin ganun sa ff7 diba? yung active or wait option ng turnbased? Sa active, pag di ka nag react puro kalaban ang gagalaw?
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- Daniel
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I was thinking the same. Gambit system pero pace ng FF13.Daniel wrote:FFXII para pwede mong control lahat pero mainly yung leader lang. Pwede ka rin naman magpalit ng leader anytime e. So okay pa rin.
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- grayfox17
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actually, magandang incorporate ang battle mechanics ng ff13 tapos combine sa materia system - imagine this, one character (AI) is set to sentinel tapos salpakan mo ng sangkaterbang counter materia tapos yung isang support character loaded ng quadra magic, ilang moves kagad yun in a single turn! ... pero that would be soooo OP, man....
pero to compensate and give challenge to the player, 1 billion ang HP ng mga weapons
pero to compensate and give challenge to the player, 1 billion ang HP ng mga weapons
**** ****!
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Read more at GematsuOriginal composer not involved in the remake.
Read more at http://gematsu.com/2015/11/nobuo-uemats ... CMevdmA.99
Nobuo Uematsu, the original composer for Final Fantasy VII, isn’t working on the Final Fantasy VII Remake.
Asked by Jeuxvideo.com whether or not he’s involved in the project, Uematsu simply replied, “Not at all.â€
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- PototoyPwets
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Remix na lang daw yung ost ng original ff7
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"Your best Final Fantasy is the one you played first"
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"Your best Final Fantasy is the one you played first"
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mukang 3 blu-ray discs yan
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Today we saw a new trailer of the upcoming Final Fantasy VII remake, and Producer Yoshinori Kitase talked more about it during Sony’s live coverage after the keynote.
on action and strategy elements, and how the game is going to balance them “perfectly†to enhance the experience.
on how the team is using the power of the PS4 to create characters that look as good as those showcased in Final Fantasy VII: Advent Children.
source: http://www.dualshockers.com/2015/12/05/ ... haracters/
Today we saw a new trailer of the upcoming Final Fantasy VII remake, and Producer Yoshinori Kitase talked more about it during Sony’s live coverage after the keynote.
on action and strategy elements, and how the game is going to balance them “perfectly†to enhance the experience.
The hardware itself has evolved since the release of Final Fantasy VII, and the games are more real, and real-time based. The previous Final Fantasy VII was a command-based RPG that utilized active-time-battle. Real-time and GMC are the trends these days.
I can’t say the new game is completely action-based, but it has more of that element and real-time than the previous game.
However, what makes Final Fantasy and RPG different from other games is that the players have the abolity to choose weapons, capabilities and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience.
on how the team is using the power of the PS4 to create characters that look as good as those showcased in Final Fantasy VII: Advent Children.
The game is still in development, and we have not fully grasped all the abilities of and upgrades made to PlayStation 4. The graphics are superb on PlayStation 4, and more polygon volume is available to make it better.
The way we harnessed the power of the PlayStation 4 was to maintain the graphic quality of characters like Cloud, Tifa, and Aerith in the movie called Advent Children in our game, and this was the starting point. So, what we’re aiming for with the Final Fantasy VII Remake is to have the same quality of these characters in real-time while playing the game, and this is only achievable with PlayStation 4.
source: http://www.dualshockers.com/2015/12/05/ ... haracters/
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