Codenamed Halfmoon, the controllers are designed to simulate an authentic hand experience for virtual reality.
There are two controllers, one for each hand. They're wireless, so you can move and interact in the virtual world freely, and they have motion tracking, using the same tech used in the Rift headset.
Each controller has an analogue thumbstick, two buttons and an analogue trigger. They also include a "hand trigger", used to pick up, for example, a virtual gun. From there you can use your index finger to fire it. There are also haptics, so you can feel what you're touching. And finally, the controllers recognise hand poses, such as thumbs up.
Oculus Touch is the Oculus Rift's future controller
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Oculus unveils batch of new games designed for Rift VR headset
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At its pre-E3 press conference today, Oculus revealed some of the games coming to its Rift virtual reality headset, including CCP's Eve Valkyrie, Insomniac Games' Edge of Nowhere and Gunfire Games' Chronos.
The company also showed off a handful of other games coming to the Rift, including Damaged Core by High Voltage Software, VR Sports Challenge by Sanzaru Games, Esper from Coatsink and a virtual reality version of Airmech by Carbon Games. For a look at those titles in action, check out Oculus' new sizzle reel above.
Oculus' head of worldwide studios Jason Rubin said the company is also partnering with a number of developers and publishers to make games for Rift. Those companies include Square Enix, Harmonix, Ready At Dawn, 4A Games, Climax Studios, Glu, Signal Studios, Ozwe and Playful.