Quantum Conundrum (developed by Portal-fame Kim Swift)

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L_kira
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Quantum Conundrum (PS3, XBOX360, PC)
The game puts players in the shoes of a kid searching for his uncle, Professor Fitz Quadrangle, a mad scientist, who’s gone missing after an explosion in his mansion-turned-laboratory. Players will use an interdimensional shift glove that allows them to change dimensions. - Gematsu
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"Fluffy" Dimension mode

Video Links:

Kim Swift's Narrated Demo -
Quantum Conundrum Announce Trailer -

Developer: Airtight Games
Publisher: Square Enix
Genre: First-person Puzzler Game

Coming out early 2012 on PS3, Xbox 360 and PC.

You'll feel a very familiar aura relative to Portal.

(as of August 27, 2011)
Last edited by L_kira on Sat Aug 27, 2011 7:21 pm, edited 2 times in total.
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skp_16
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Nice! :2thumbs: :win:
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L_kira
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Added the announce trailer:
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NYCC 2011 Preview: Quantum Conundrum

Quantum Conundrum is a quirky new puzzle game from the mind behind one of this generation’s finest: Portal. Kim Swift, and her team at Airtight Games, are creating the new first-person puzzler under Square Enix as a downloadable title for PlayStation Network, Xbox LIVE Arcade, and PC.

Imagine visiting your uncle for the weekend–because your parents just don’t want to see you for a couple days–and entering the house to a missing family member. “Oh no,” you would say. “What do I do now? I would’ve been bored as it is!” Luckily, your uncle’s something of a scientist, his house is laid out like a puzzle game, and his Interdimensional Shift Device just happens to be right at the entryway. “This will be a fun couple of days,” you think.

The Interdimensional Shift Device lets you switch dimensions on the fly, whenever you want. To work, it uses a power source, run on specific batteries, for access to certain dimensions. The pink battery gives you access to the fluffy dimension, which makes everything pink, fluffy, and cute. More importantly, however, it makes everything ten times lighter. During the first puzzle, this is used to pick up a chair, move it, and climb on top of it to reach a higher platform. From there, we have a safe, which we can pick up up in the fluffy dimension, chuck at a glass wall standing in our way, switch back to the regular dimension while the safe is in mid-air, and let it strike and break the glass. This works because momentum isn’t altered between dimensional shifts.

Let’s add another dimension.

Enter the slow motion dimension. The next puzzle utilizes the new dimension very strategically. Here’s the setup: a set of lasers destroy any object, but not persons, that pass it. You need to get your pink battery across the lasers and to the power source, which will allow you access to the fluffy dimension. To do this, you’ll go to the next room, where a separate set of connecting lasers power the outside lasers. Drop a cardboard box in its path to block the lasers from connecting, turning off the outside lasers. Then, switch to slow motion, and as it’s slowly falling, bring the battery across. Once you’ve activated fluffy dimension, you can pick up the safe, chuck it towards the now functional-again lasers, switch to slow motion, run across the lasers, hold the cardboard box in front of the connecting lasers, and let the safe fly. From there, the safe is yours to use as yet another boost to reach a ledge.

I saw quite a few puzzles, in between which were humorously drawn pieces of concept art hanging in picture frames on the wall. For each dimension, the picture changes to suit. In the fluffy dimension, the person/animal in the image would wear a fluffy bunny suit. In the slow motion dimension, they would impatiently look at their wrist watches. In the anti-gravity dimension, which I’ll talk about in a second, the entity in the image would be standing upside down.

Jumping to a puzzle more towards the end of the game, we’re given a room with a single middle platform surrounding by an endless abyss, a door far in the distance, and no direct means of getting there. Far on the sides of the platform are two Dynamic Object Linear Ligation Interfaces, or Dollys (above), spitting out metal safes. Of course, with nothing to land on, they’re all falling into an endless pit. By constantly switching between regular and anti-gravity dimension, however, the boxes can wave their way towards the middle platform, eventually clashing and safely landing.

From there, a combination of all four dimensions is required to get by. Pick up one of the safes in the fluffy dimension, chuck it off the ledge towards the door, switch to slow motion, jump on the safe, then constantly switch between regular and anti-gravity dimension to ride the box across, which will still maintain its momentum from your toss. Getting to the door earns you a super special star.

Quantum Conundrum feels like Portal. And that’s good. I only wish I could’ve taken the controller from Swift and attempted to solve the puzzles myself. Luckily, when we do finally get our hands on the game, it’ll be for a lot longer than the original Portal had us.

“We were basically aiming for over 4 [hours], but right now we’re clocking in at about 6,” said Swift, when we asked how long the game would be. “We aimed pretty low and ended up having way more than we thought we would.

“There’s also an additional 2 hours worth of optional content, like collectibles and challenges, and we have leader boards, too, as well.”

Quantum Conundrum is out early 2012.
http://gematsu.com/2011/10/nycc-2011-pr ... -conundrum
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L_kira
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Sorry kung di ko nauupdate. Konti lang rin kasi ang details dito eh.
Quantum Conundrum: Fluffy Dimension details, screenshots

http://gematsu.com/2012/02/quantum-conu ... creenshots

Square Enix released new details and screenshots for Quantum Conundrum today, its upcoming PlayStation Network, Xbox LIVE Arcade, and PC puzzler from Portal co-creator Kim Swift.

The new details highlight one of five unique dimensions available via the Inter-Dimensional Shift Device, a gadget created by the player character’s crazy uncle, Professor Fitz Quadrwrangle. Specifically, it looks at the Fluffy Dimension, which makes everything in the world pink, soft, and cute, allowing players to move and throw objects that were once heavy, in order to create ramps and ladders, or hit switches. You can even throw the object in Fluffy Dimension and switch back to regular dimension to bring its weight back.
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Another gameplay video of this game! :2thumbs:

http://www.g4tv.com/videos/57952/gamepl ... conundrum/
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sorry wrong post
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skp_16
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Just played the demo...

ang ganda! Binilin ko ito! :2thumbs: :agree: :win:
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skp_16
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Currently playing this game kasi libre for PS+ subscribers.

Ganda nito! :2thumbs: :agree: :win:
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skp_16
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Just finished this game! 9/10! Sa mga PS+ subscribers, download this game! Hidden gem ito! :2thumbs: :win:
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Ganda nito. Not as good as Portal 1 tsaka bitin yung ending pero ang ganda ng pagkadesign sa mga puzzles. :2thumbs:
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