PlayStation VR (previously Project Morpheus)

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Sony Allegedly Working on PlayStation 4 VR Headset
With the hope of rivalling Oculus Rift.

http://uk.ign.com/articles/2013/09/03/s ... vr-headset

Sony is allegedly working on a PlayStation 4 VR headset to rival the Oculus Rift.

According to Eurogamer, multiple anonymous sources have claimed Sony was planning to reveal the device at Gamescom last week before deciding to pull it at the 11th hour. It's now expected to surface officially sometime next year.

Details about the device are thin on the ground, but it's apparently been demonstrated internally with DriveClub. When used in conjunction with the racer from Evolution Studios, players can look around the cockpit of the car they're in to check out the high level of detail up-close.

Eurogamer points out that Evolution's studio is also where Sony's World Wide Studios Stereoscopic 3D team hangs is hat, so it makes sense that DriveClub has been tested with the device.

While Sony is resolutely refusing to say anything concrete, when Shuhei Yoshida was asked by the site at Gamescom whether the company was investigating a VR headset for use with the PlayStation 4, he replied, "We don't talk about that."
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parang overkill. unless devs will support the device pwede yan.

details: http://www.gamesindustry.biz/articles/2 ... vr-headset
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====================

Original story

Introducing "Project Morpheus", Sony's VR Headset

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Tokyo, March 19, 2014 - Sony Computer Entertainment Inc. (SCE) today announced the development of “Project Morpheus” (Morpheus) − a virtual reality (VR) system that takes the PlayStation®4 (PS4™) system to the next level of immersion and demonstrates the future of gaming. SCE will continue development of Morpheus looking towards a future commercial launch.

“At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play,” said Shuhei Yoshida, President of SCE Worldwide Studios. “Project Morpheus is the latest example of innovation from SCE, and we’re looking forward to its continued development and the games that will be created as development kits get into the hands of content creators.”

Morpheus enables developers to create experiences that deliver a sense of presence - where players feel as though they are physically inside the virtual world of a game. Presence is like a window into another world that heightens the emotions gamers experience as they play. Morpheus features a visor style head-mounted display and works seamlessly with PlayStation®Camera to deliver a unique VR experience right before the player’s eyes. Inertial sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player’s head rotates, the image of the virtual world rotates naturally and intuitively in real-time. Furthermore, in supporting games, the player can use a PlayStation®Move (PS Move) Motion Controller as an object, such as a sword. Morpheus will reproduce the player’s hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.

Morpheus adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead. Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.

Along with PlayStation Camera, Wireless Controller for PS4, and PS Move, Morpheus will deliver immersive breakthrough entertainment experiences to gamers through the PS4 system, leveraging SCE’s expertise across key areas for VR – including display/optics, audio, tracking, control, ease of use, and content.

Developers will be able to create Morpheus content for PS4, a platform which has sold over 6 million units only after 3 months and a half of its launch, and is continuing to show strong momentum. The Morpheus dedicated SDK is currently under development and will become available when ready.

During the Game Developers Conference 2014 held in San Francisco from March 19 through March 21, attendees can visit the Sony Computer Entertainment America booth to have a hands-on experience with Morpheus, which will be exhibited for reference. Attendees can enjoy exclusive technology demo such as EVE Valkyrie (CCP), a multiplayer dogfighting shooter that uses virtual reality to give the player the sense of being a real pilot in an EVE Online spaceship, Thief (SQUARE ENIX Co., LTD.), which allows players to explore the dark shadowy world of the stealth action title, “The Castle” (SCE) that shows various VR interactions utilizing PS Move, and “The Deep” (SCE), where players can observe the waters from inside a shark proof cage.
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The Road to VR

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Another prototype using the move:

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"I'm thrilled to introduce Project Morpheus, a VR system for PS4."

"This prototype is by no means final, and we'll continue to work on this to improve, but we believe this is a good representation of how PlayStation will deliver VR."

Sony's been experimenting with VR since 2010
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The 6 Design Pillars of Project Morpheus

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"The thing that makes VR special is really the feeling of being in another place... there's no way to explain it to you that will make sense, but it's that feeling of presence."

"VR is going to be pervasive, and what I mean by that is it's going to be used for all sorts of things you might not think it would be used for."

Marks says Sony has identified six main areas for VR work. Sight, sound, tracking, control, ease of use, and content.

"We're using the same kind of technology that we used with PlayStation Move for Morpheus."

"PS Move is already a really good VR controller, so we're really happy with our positioning in control here."

"This is a great great time. This is like the wild wild west. There's no rules right now, there's no killer genre that you have to support, this is a once in a career kind of situation."
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Technical Specifications
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The headset has a 1080p display, 90-degree field of view

Anton says one feature of the dev kit is a processing unit inside that can mirror the image onto a normal screen, so others can join in without needing their own headset.

Tracking duties are handled by the PlayStation Camera, which polls at 1000Hz (one thousand times every second it's checking your position) and you can turn 360 degrees.

Works with glasses!
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Looks cool! Pwede kaya pamalit kapag wa-epek na yung HDTV namin? Hehehe...
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altahi wrote:Looks cool! Pwede kaya pamalit kapag wa-epek na yung HDTV namin? Hehehe...
I think so, plug and play daw siya as part of the "Ease of Use" design pillar ng Sony. It's also designed to work with a tv for local multiplayer experiences. Parang asymmetrical multiplayer ala Wii U with the Game Pad + others with regular inputs.

Also one interesting thing is that they're also advocating "Virtual Tourism" and other uses for this aside from gaming. :)
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Nice, my camera and Move are ready
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RUMORED list of devs working on Project Morpheus

Sony Santa Monica
DriveClub (Evolution Studios)
Media Molecule
GT 7
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ron_bato wrote:RUMORED list of devs working on Project Morpheus

Sony Santa Monica
DriveClub (Evolution Studios)
Media Molecule
GT 7
Also CCP because of EVE Valkryie
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Imagine using this with The Last Guardian... :o

Perhaps gagamitin din yung VR Headset kung magkaroon man ng PlayStation Home 2 :lol:
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ron_bato wrote:
altahi wrote:Looks cool! Pwede kaya pamalit kapag wa-epek na yung HDTV namin? Hehehe...
I think so, plug and play daw siya as part of the "Ease of Use" design pillar ng Sony. It's also designed to work with a tv for local multiplayer experiences. Parang asymmetrical multiplayer ala Wii U with the Game Pad + others with regular inputs.

Also one interesting thing is that they're also advocating "Virtual Tourism" and other uses for this aside from gaming. :)
This is good. Imagine being a tourist on Zack's Island while watching the Dead or Alive girls play volleyball. Cool!

On a more serious note, I hope this thing becomes big, and I hope whatever the final product is won't use proprietary plugs/pins/cables. That would suck.
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it is only for the PS4, can't get more proprietary than that
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sana kapresyo lang ng PS4, kaso imposible :lol:
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alexandre042795 wrote:sana kapresyo lang ng PS4, kaso imposible :lol:
I think kaya. ang Occulus Rift target 300$, so I think this should reach somewhere that price. :)
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ron_bato wrote:
alexandre042795 wrote:sana kapresyo lang ng PS4, kaso imposible :lol:
I think kaya. ang Occulus Rift target 300$, so I think this should reach somewhere that price. :)
astig yan pag mura :2thumbs:
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remember it will still need the PS4 Camera, and most likely the Move for some of the games
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this can be an example of a "tourist" experience

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